So you think it's a good thing that mages have the option to simply stun someone and run away, impossible to catch, whenever they wish? Explain how that is a positive aspect of the game.Yeah, and the second a mage drops a spell on a dexxer, they shouldn't be able to run more than 7 tiles away either! Keeps those pesky dexxers from constantly off screening! Gotta keep the battle real, and hot! You shouldn't be able to just interfere with aspects of combat like that!
So you think it's a good thing that mages have the option to simply stun someone and run away, impossible to catch, whenever they wish? Explain how that is a positive aspect of the game.
I guess I'm not understanding why mages should have all of these options to escape combat that other classes lack. Not everyone wants to fight, but only mages (and fencers to a lesser extent) can stun and run. Only a mage can sustainably teleport to an unreachable area. What justifies giving mages these escape abilities?not everyone wants to fight (especially fight a dexxer as I mentioned above) so if they can use the stun and run tactic to get away, more power to them.
have you played UO before?I guess I'm not understanding why mages should have all of these options to escape combat that other classes lack. Not everyone wants to fight, but only mages (and fencers to a lesser extent) can stun and run. Only a mage can sustainably teleport to an unreachable area. What justifies giving mages these escape abilities?
This would end the trend of people stunning and running to escape a fight without interfering with other aspects of combat.
Last time I check mages cannot stun "whenever they wish". But of course, I don't really expect you to know much about pvp anyway...So you think it's a good thing that mages have the option to simply stun someone and run away, impossible to catch, whenever they wish? Explain how that is a positive aspect of the game.
How do mages have more escape abilities? Mages can stun. Dexxers can parablow.I guess I'm not understanding why mages should have all of these options to escape combat that other classes lack. Not everyone wants to fight, but only mages (and fencers to a lesser extent) can stun and run. Only a mage can sustainably teleport to an unreachable area. What justifies giving mages these escape abilities?
How do mages have more escape abilities? Mages can stun. Dexxers can parablow.
Are you suggesting that because a stun can fail, it's okay for mages to be able to stun someone and escape combat?Last time I check mages cannot stun "whenever they wish". But of course, I don't really expect you to know much about pvp anyway...
First of all, dexxers can't para blow, fencers can para blow. Second, there's a 12.5% chance to inflict a para blow, which means it is largely out of their hands. You know full well that isn't the case for stun mages.How do mages have more escape abilities? Mages can stun. Dexxers can parablow.
You have to be one of the BIGGEST cry babies I've ever encounter.Are you suggesting that because a stun can fail, it's okay for mages to be able to stun someone and escape combat?
First of all, dexxers can't para blow, fencers can para blow. Second, there's a 12.5% chance to inflict a para blow, which means it is largely out of their hands. You know full well that isn't the case for stun mages.