of no importance
Sorceror
TL;DR - Shut up dave your drunk.
I've heard the "best after everyone good quit" line in UO since 99. It's not more true then, than it is now. There have been really good people at several aspects of UO, not as many great at many areas. Seems like most of the best in one genre dedicated so much effort to that, they let the other facets of UO slide.
I've got bad news for anyone who's attempting to be the best ever, or the best at any insert date in UO history...... it's going to be highly subjective and rarely important enough to dwell on. I stopped trying to be the best at any facet of UO when I was still a teenager. From that point I went from trying to be the best, to just trying to have as much fun as possible in my spare time. It was a truly liberating experience, hopefully it's still within grasp for some folks.
The problem with trying to be the best ever, is you have to dedicate a lot of time to it, lie to yourself and often lie to everyone else. Every loss has to have a reason, every win has to be effortless. If those 2 conditions are not met, you have to start being selective in how and when you fight so as not to tarnish the fake image of being some sort of [insert style here UO god]. If being the best is the only way you have fun, I can see why the shards a ghost land now-a-days. *Sigh*
Iron sharpens Iron, it's hard to get better with such a low roster of people, and the supposed cream of the crop always linger in the background spouting rhetoric about why this person is that or they are this, and in that endless struggle to front (even if that is not a front, rather valid information) the end result is less people playing - not more. Everyone who's good who quit, ended up quitting because everyone who wasn't good also quit. You cannot sustain a shard on just the people who min/max the game - elite peoples ego's won't and can't handle that kind of stressor. You need weak to attract sharks, you need population to get enough of a spread for that to find it's own balance. It's not like people wouldn't come back if the shard was still popping 1k+ there would be enough people the gambit of skills that everyone could find something enjoyable to do.
I have got to stop writing useless walls of text when my main point is play more talk less. Oh well, what can a never was/ borderline has-bin do. My words have and always will fall on deaf ears.
I've heard the "best after everyone good quit" line in UO since 99. It's not more true then, than it is now. There have been really good people at several aspects of UO, not as many great at many areas. Seems like most of the best in one genre dedicated so much effort to that, they let the other facets of UO slide.
I've got bad news for anyone who's attempting to be the best ever, or the best at any insert date in UO history...... it's going to be highly subjective and rarely important enough to dwell on. I stopped trying to be the best at any facet of UO when I was still a teenager. From that point I went from trying to be the best, to just trying to have as much fun as possible in my spare time. It was a truly liberating experience, hopefully it's still within grasp for some folks.
The problem with trying to be the best ever, is you have to dedicate a lot of time to it, lie to yourself and often lie to everyone else. Every loss has to have a reason, every win has to be effortless. If those 2 conditions are not met, you have to start being selective in how and when you fight so as not to tarnish the fake image of being some sort of [insert style here UO god]. If being the best is the only way you have fun, I can see why the shards a ghost land now-a-days. *Sigh*
Iron sharpens Iron, it's hard to get better with such a low roster of people, and the supposed cream of the crop always linger in the background spouting rhetoric about why this person is that or they are this, and in that endless struggle to front (even if that is not a front, rather valid information) the end result is less people playing - not more. Everyone who's good who quit, ended up quitting because everyone who wasn't good also quit. You cannot sustain a shard on just the people who min/max the game - elite peoples ego's won't and can't handle that kind of stressor. You need weak to attract sharks, you need population to get enough of a spread for that to find it's own balance. It's not like people wouldn't come back if the shard was still popping 1k+ there would be enough people the gambit of skills that everyone could find something enjoyable to do.
I have got to stop writing useless walls of text when my main point is play more talk less. Oh well, what can a never was/ borderline has-bin do. My words have and always will fall on deaf ears.