WarUO;610678 said:For every PC, sommon, or unmounted pet in the room it spawns two Dark Guardians. Examples: If im in the room with a shadow wisp and my unmounted pet six Dark Guardians will appear. If im in the room with a shadow wisp and mounted pet four Dark Guardians will appear. If a friend and I are both in the room each have a shadow wisp and a unmounted pet twelve Dark Guardians will spawn.
And about the Ghost teleporter as you called it. It only works when you die in the room not in the rest of the dungeon. Another thing with this is if you die in the room but are with other people and they rez you in the room you can continue to fight, but as soon as you try to leave the room even if your not dead you will be teleported. I guess from they way it looks it kind of flags you for the next time you try and go through that door after you have died in the room you get teleported no matter a ghost or not.
WarUO;611806 said:You are correct in that you don't have to leave the room for it to restart it is on a timer once they die. Not sure of the exact count but if you let the doors open and close them selves three times enough time has passed to reset the room. Once it resets you should not be able to leave and there is no way possible to lure the Guardians out of the room. The door locks again even if some one is standing there blcoking it to stay open it will close right through them. Not sure about NF's as they are not used on OSI like they are here but EV's will cause more to spawn as well. Another note not sure if it was checked or not but even if your summons and pets are in the room the door will not lock and Dark Guardians will not spawn until a PC walks into the room.
Interesting. Why do you think that is?WarUO;611806 said:Not sure about NF's as they are not used on OSI like they are here but EV's
Which of the items pictured was spawned? We could have some very unhappy people if there's a bug messing with people's inventories (whether caused by this or not )uome;611795 said:There was some strange pack spawn on one char on one of my existing accounts.
uome;611795 said:Guardian room
Wierd:
There was some strange pack spawn on one char on one of my existing accounts. This was deleted by a gm and never returned. I wasn't missing any items, nothing was converted into them. Sorry i can't find anything unique that might explain it.
See pic.
Questions:
Only controlable summons, pets and players count when adding extra guardians, should uncontrolable like ev's or nf's count?
The room will restart when summoning a new controlable summon and walking around with it. you don't have to leave the room. Is this right?
Needs attention:
gaurdians respawn with no gas and the doors remain unlocked if you just wait in the room.
Luring one of these away can cause the next person to enter the room to get trapped there as they cannot kill the guardian that isn't in the room.
you cannot mark/recall/gate from the room but you can recal/gate into the room from an existing rune.
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