Also Factions have a background, that is why some Factions are favored than other Evil factions. Not every base is going to be a fun playground, we will work to try and make as many people happy as possible one step at a time.
You're initial argument was minax and sl were not aloud faction guards because the bulk majority of the faction were reds and they had the outside help of non faction reds to help defend their bases.
Good so far besides "Your", "allowed" and about 3 missing commas.
This is for one not true, and if anything the blue factioners have random blues helping them defend bases.
Ok I'll go slow for you.
Originally on Hybrid reds were NOT allowed in towns.
Again cause you're having a hard time, Reds => not allowed in town.
SL/Minax raids were done on Blue players vs TB/COM.
The "Blue" factions would not benefit from "random blues" inside the town itself, as the raids would be done by other "Blue" faction players whom they could not attack.
"Guards (NPCs)" do not like red players, they strike them down upon entering towns.
"Faction Guards (NPCs)" do not like player aligned with red players, followers of Minax/SL.
"Faction Guards (NPCs)" display loyalty, they attack opposing factions, TB guards still attack COM, and COM guards still attack TB.
Still with me?
TB/COM raids were done on Red/Blue Players vs SL/Minax.
"Player Killers (PKs)" do not like blue players, they strike them down upon leaving towns.
Since SL/Minax bases are outside of guard zone any player (PKs) could attack the opposing factions trying to raid them.
This is the way Hybrids Faction system used to operate until they allowed (Faction) Reds in town.
Factions have a background, that is why some Factions are favored than other Evil factions.
Hope that helps!