Jake Blackstone said:Alright I got a solution to our problem, what if we made a faction aligned guild that would RP our ownership of one town? This town we would protect and recapture if it was taken by the enemy. To go along with this we would have a storyline and events. We could organize armies in order to defend it. So what do you guys think?
Jake Blackstone said:OK, the faction we have chosen will be the True Britannians and the town will be Trinsic. Our next step will be to gather enough money for a HQ and a guildstone. Once we get this set up we will start accepting members. I will try to set up a forums for us as soon as possable. I hope that this RP community will add a new mix of RP with PvPing to the shard! I will keep you posted with the progress of this town.
Sorrynametaken said:While the concept itself isn't bad, factions is about the most non-roleplay thing on this server. Factions encourages cheap tactics/ power gaming, the antithesis of roleplay.
Sirch said:Hi all, just thought I would introduce myself. As Blackstone mentioned in his first post, i will be helping him set up the RP community.
I think that one of the biggest problems with rp is the lack of a main goal. What often happens is a group of people decide to build a community, then stay in charactar for a while, but there is really nothing for them to do and they drift apart.
In our old community in IN2, we feuded with the local pk guilds, and our common goal of one day defeating these people kept us together. We helped our younger players grow, and organized hunts to keep the guild supplied. We built an armory for guildmembers to be able to fight the reds, and most importantly, we became a team.
I guess what I am trying to say is that the guild only worked when we had a single goal uniting us, and pvp will always create challenges for us to deal with as a guild.
When you think about it, all competition is powergaming. The most skilled competitors in any competition, whether it be sports, war, or even uo, are the ones who can get as many advantages as possible in order to defeat their opponents. Saying that powergaming is the antithesis of rp is like saying that rp cannot exist side by side with competition, and of course that is absurd. Competition creates challenges, and all guilds thrive when its members are banding together to meet challenges.
Sorry for the long reply, but I think it's very important to make the point that pvp and rp are NOT opposites. In reality they enhance each other. Pvp gives RPers a common goal to focus on, and rp gives pvp extra flavor. Factions encourage Pvp in its purest form, unrestricted competition. And it's very difficult to create a compelling rp guild that doesnt involve pvp.
It seems so silling to put these together; everyone would be like "lol, i rp a alchy mage." You make it sound like we don't pvp, which we certainly do between the guilds and in the case of orcs/savages, defending their base. The problem with this is that at times it seemed like this is all that rp was, and that there seemed to be little actual interaction. Honesty, you're argueing against a position that doesn't exist.Sirch said:When you think about it, all competition is powergaming. The most skilled competitors in any competition, whether it be sports, war, or even uo, are the ones who can get as many advantages as possible in order to defeat their opponents. Saying that powergaming is the antithesis of rp is like saying that rp cannot exist side by side with competition, and of course that is absurd. Competition creates challenges, and all guilds thrive when its members are banding together to meet challenges.
No one in this thread said anything like this.(rp opposite of pvp) You seem to have good intentions, but strawmen don't help.Sirch said:Sorry for the long reply, but I think it's very important to make the point that pvp and rp are NOT opposites. In reality they enhance each other. Pvp gives RPers a common goal to focus on, and rp gives pvp extra flavor. Factions encourage Pvp in its purest form, unrestricted competition. And it's very difficult to create a compelling rp guild that doesnt involve pvp.
Sorrynametaken said:Factions encourages cheap tactics/ power gaming, the antithesis of roleplay.
Sorrynametaken said:No one in this thread said anything like this.(rp opposite of pvp) You seem to have good intentions, but strawmen don't help.
Sorrynametaken said:It seems so silling to put these together; everyone would be like "lol, i rp a alchy mage." You make it sound like we don't pvp, which we certainly do between the guilds and in the case of orcs/savages, defending their base. The problem with this is that at times it seemed like this is all that rp was, and that there seemed to be little actual interaction. Honesty, you're argueing against a position that doesn't exist.
kio123 said:im not saying pvp should be seperated from rp. what i think is the actual, going on pvp of the shard should be saparated from roleplayers and roleplayer should be allowed to come up with their own pvp
By cheap tactics I'm refering to exploits and that "clone" thing I've seen done. These are the most effective tactics, but I don't agree with that(Cheating is the most effective way to win). Now, I doubt you meant stuff like that from your statement; that is what I meant.Sirch said:The reason that factions encourage powergaming and cheap tactics is because factions encourage mass-pvp. All serious competition devolves into finding the most effective tactics (believe it or not, "cheap" tactics are by definition effective, often overly effective). Powergaming is just another word for learning and implementing all these "cheap" tactics. PVP is nothing more than finding the most effective combat tactics and applying them in a fight, so if "cheap tactics and powergaming" is the antithesis of RP, then PVP is the antithesis of RP.
That is where I got the idea that you thought pvp and rp were opposites. I am not trying to put words in your mouth, but i dont see how you could have meant anything else. If you did mean something else, please explain.
Sirch said:We know that hybrid players pvp, that is why we chose this shard to start an rp/pvp community. Like you said, RP guilds would often have too much pvp. And I think pvp guilds can be enhanced by adding RP. Its not an original concept, but does that mean we are not allowed to mix rp and pvp?