Sterling Archer
Wanderer
12.5 percent?
Now you're just lying for the sake of not looking like a complete moron.
Keep reaching man
Now you're just lying for the sake of not looking like a complete moron.
Keep reaching man
I will say this... I hate you guys.
Aint'as gana ain'tYou hate us because you aint us
Okay well I'll use that excuse too. Mages don't stun. Characters with stun do, stun can be used on any template you want, any dexxer can put stun on his template so by your logic dexxers have stuns to escape also. Learn what you're talking about before you make a fool of yourself like you do in every post you make.Are you suggesting that because a stun can fail, it's okay for mages to be able to stun someone and escape combat?
First of all, dexxers can't para blow, fencers can para blow. Second, there's a 12.5% chance to inflict a para blow, which means it is largely out of their hands. You know full well that isn't the case for stun mages.
There is a 50% chance for a weapon swing to connect (45% if it's true that mages have defensive wrestling of 110 as Mark has said). If the swing connects, there is a 25% chance that its special attack will trigger. The power of basic math tells us, then, that for each swing, there's a 12.5% (or 11.36%) chance that the swing will result in a stun. I don't know the probability of successfully stun punching, but I do know it's much higher than that. Either way, the entire problem that you fucking idiots are overlooking is that people can stun someone and escape combat without recourse. It doesn't matter who is doing the stunning.You do realize a mage requires almost full stamina to successfully land a stun and that any weapon a dexxer uses will take away from a mages stamina making it pretty difficult to land a stand with out spamming refresh pots?
Your 12.5% is a complete exaggeration and I would argue landing a stun is harder then a para blow. I have gone fights were I have failed 15+ stuns in a row.
How about we put these ideas into effect once you no longer have a blessed item that can kill someone with 2 shots at 40+ armor?
Chances for para blows and stuns are affected by many things. To give a raw % does nothing, even under perfect conditions.There is a 50% chance for a weapon swing to connect (45% if it's true that mages have defensive wrestling of 110 as Mark has said). If the swing connects, there is a 25% chance that its special attack will trigger. The power of basic math tells us, then, that for each swing, there's a 12.5% (or 11.36%) chance that the swing will result in a stun. I don't know the probability of successfully stun punching, but I do know it's much higher than that. Either way, the entire problem that you fucking idiots are overlooking is that people can stun someone and escape combat without recourse. It doesn't matter who is doing the stunning.
This has absolutely nothing to do with my core argument, but do you care to explain?Chances for para blows and stuns are affected by many things. To give a raw % does nothing, even under perfect conditions.
You most likely feel that stun is so high because you are always equipping a weapon, effectively increasing everybody's stun chances against you.
Sure. You giving us uncited information about chances for stuns/para blows, even if they are correct numbers, really don't give any salt to the argument you're trying to make about the removal of stuns. Plenty of factors increase/decrease stun %, such as if your opponent is holding a weapon, skill set of your opponent, etc.This has absolutely nothing to do with my core argument, but do you care to explain?
And this is a L2Read issue. I don't want stun removed, I want it altered so that it's not a get-out-of-1v1-free card. Nothing can be done to stop someone from running once they've landed their stun. Somehow I was surprised that your response about stun percentages was so inane. Not sure why.Sure. You giving us uncited information about chances for stuns/para blows, even if they are correct numbers, really don't give any salt to the argument you're trying to make about the removal of stuns. Plenty of factors increase/decrease stun %, such as if your opponent is holding a weapon, skill set of your opponent, etc.
Stun is a toolkit given by having wrestling/anatomy. It isn't limited to mages.
Also; not every fight must end in somebody dying. If a player chooses to run, he can use any of the tools he has to do it. Casting spells, using skills, or speedhacking (cough) are all tools players can use.
Why you want the removal of stun is beyond me, sounds like an L2P issue.
People being able to stun and run is a stupid fucking mechanic.