Ronaldo_Fenomeno
Sorceror
bad post because this is not a "bestest" spawner guide, this is the "bestest" sampire guide...
FATALITY
bad post because this is not a "bestest" spawner guide, this is the "bestest" sampire guide...
Looked at the updates for this weekends server reset and noticed the correction to Hit Area is finally coming. Which makes it weaker on one end(most generic spawner weapons) while making it much stronger with the correct combination of mods/talismans.
your right, double axe is nice and even with all the radiants in the world I would still suggest any samp to have a good general purpose double axe
whats changing?
Modify /devel/Scripts/Items/Weapons/BaseWeapon.cs diff
...
1910 1910
1911 1911 List<Mobile> list = new List<Mobile>();
1912 1912
1913 - foreach ( Mobile m in from.GetMobilesInRange( 10 ) )
1913 + int range = Core.ML ? 5 : 10;
1914 +
1915 + foreach ( Mobile m in from.GetMobilesInRange( range ) )
1914 1916 {
1915 1917 if ( from != m && defender != m && SpellHelper.ValidIndirectTarget( from, m ) && from.CanBeHarmful( m, false ) && ( !Core.ML || from.InLOS( m ) ) )
1916 1918 list.Add( m );
...
1921 1923
1922 1924 Effects.PlaySound( from.Location, map, sound );
1923 1925
1924 - // TODO: What is the damage calculation?
1925 -
1926 1926 for ( int i = 0; i < list.Count; ++i )
1927 1927 {
1928 1928 Mobile m = list[i];
1929 1929
1930 - double scalar = (11 - from.GetDistanceToSqrt( m )) / 10;
1930 + double scalar = Core.ML ? 1.0 : ( 11 - from.GetDistanceToSqrt( m ) ) / 10;
1931 + double damage = GetBaseDamage( from );
1931 1932
1932 - if ( scalar > 1.0 )
1933 - scalar = 1.0;
1934 - else if ( scalar < 0.0 )
1933 + if(scalar <= 0)
1934 + {
1935 1935 continue;
1936 + }
1937 + else if( scalar < 1.0 )
1938 + {
1939 + damage *= ( 11 - from.GetDistanceToSqrt( m ) ) / 10;
1940 + }
1936 1941
1937 1942 from.DoHarmful( m, true );
1938 1943 m.FixedEffect( 0x3779, 1, 15, hue, 0 );
1939 - AOS.Damage( m, from, (int)(GetBaseDamage( from ) * scalar), phys, fire, cold, pois, nrgy );
1944 + AOS.Damage(m, from, (int)damage, phys, fire, cold, pois, nrgy);
1940 1945 }
1941 1946 }
1942 1947 #endregion
...
The area is going from 10 tiles to 5 tiles but the damage will remain a constant % in the area. The damage is no longer determined by base damage but instead determined by the final damage meaning slayer, killers, enemy of one, and the bonus from whirlwind all increase the damage of hit area.
Indika said:Macro's/Hotkey's Section: XXXXXXXXXXXXXXXXXXXXXXXX
*cries*
I had never thought of using a double ax. but got a great on IDOC (di40, ssi30, hml40 hit + light)
then decided to make a sampire to use it. but before I am studying well to use it
this guide has helped a lot
metal type really doesn't matter as most people will cast consecrate weapon anyway... bronze has 40% fire though which seems good when u out of mana for consecrate. my work load has doubled in the past week so I haven't found much time to play or work on the guide but as it is highly anticipated I will try to finish the gear section by this weekend. sorry for the wait and keep the questions/comments coming!indika hello, I saw you yesterday at Luna. You were in a hurry, so I'll ask here.
I have a verite runic hammer to burn, which metal is worth to craft?
This is really developing into something useful. Thanks for taking the time.
I'm pleased it has been useful for so long....I want to talk about Feersum's guide for a moment. This was the guide I followed years ago when I first created my sampire, Sativah. It was the best reference at the time that I could find for answering questions about making a sampire. I highly recommend this guide if you actually do what he says you will have no problem soloing a champ spawn on a sampire. It is a great guide and for good reason is one of the most referenced posts on the internet about a sampire.
http://www.uogamers.com/community/index.php?threads/479944/
Here is a link to Feersum's thread and...
My pulse is racing just remembering the mayem.why exactly sampires are so cool
Actually - I only ever made an Elf to test out the pros and cons. But Pitch Black was human and that would always be my first choice (especially if you plan to venture into Fel)Feersum played an elf sampire
I tested this time and again and could never see any appreciable difference (while using VE at least). Maybe it has been updated?Semidar has the area effect of a normal succubus. However, this area effect does much more damage to male characters than female characters. It is not uncommon to be killed immediately by the area effect. Male characters are advised to either polymorph into a female, or take on the necromatic Wraith Form. Doing so will eliminate a certain amount of damage dealt to male
characters.
***She also does double damage reflect to male characters who attack her with direct damage, again unless they are polymorphed into a female.***
Important to remember that although you can be a pretty efficient multi-purpose Sampire for a while, when you reach end-game and the key is spawn clear speed or 1vs1 survivability vs the toughest single foes, you will never be able to do both perfectly. From what I have read so far, Indika's and my Sampire guides use slightly different builds, gear and tactics. Worth keeping in mind what your final objective is before you choose to follow one or the other.they can solo just about anything in the game
it is quite the feelingMy pulse is racing just remembering the mayem.
This. Yes. So much time spent in trying to get this point across. Lol. I truly believe sampire can have multiple roles and to build your suit and template accordingly is important. When I farm Doom or solo mobs, I will soulstone my template around. It's not uncommon for me to have anatomy AND lumberjacking on my sampire at any given time. It all depends on what you're doing and what you want to gear for. I will always be a fan of elf sampires for champ spawn.Important to remember that although you can be a pretty efficient multi-purpose Sampire for a while, when you reach end-game and the key is spawn clear speed or 1vs1 survivability vs the toughest single foes, you will never be able to do both perfectly. From what I have read so far, Indika's and my Sampire guides use slightly different builds, gear and tactics. Worth keeping in mind what your final objective is before you choose to follow one or the other.
whammy is great 1v1 for doom and I agree it has the highest DPS. But I would disagree that a whammy could do doom faster than my sampire over time between mounting, casting wraith... Also it is more hotkeys than a sampire with CW. I used CW on my sampire for a while but eventually grew out of it and haven't had it hotkeyed in a long time. But the mounted aspect of a sampire is something that is overlooked regularly and I find it to actually be one of the strongest key points to a samp (besides that 20% reduced damage the armored swampy gives u) being fast is important when soloing a champ spawn...(In fact, unless things have really changed, in my opinion the VE, CW, CS Sampire beats all at a spawn, but if you want to run Doom or solo 1vs1 the Wammy is superior)
FE
PS Hi Demise...
Question :
Do you try to have 150 dex as a base stat or you use pots to hit it ?