Update again..
So this is more updating than I've done in months... I know.
We experienced two crashes this morning. We've put some code in place to hopefully eliminate one of the crashes however we have to catch the other crash in the debugger.
Right now the shard is loaded into a debugger to assist us in capturing anything that will cause a crash. This could (but not likely) cause a pause in the world from time to time. I doubt you'll ever see that this box is incredibly fast and there's virtually no overhead to what we're doing.
Sorry for the crashes... I'm sure its something I messed up at one point or another! Krrios and Mark are on the ball though... we're all watching the debugger and Krrios and Mark are coding as needed.
Thanks,
Ryan
So this is more updating than I've done in months... I know.
We experienced two crashes this morning. We've put some code in place to hopefully eliminate one of the crashes however we have to catch the other crash in the debugger.
Right now the shard is loaded into a debugger to assist us in capturing anything that will cause a crash. This could (but not likely) cause a pause in the world from time to time. I doubt you'll ever see that this box is incredibly fast and there's virtually no overhead to what we're doing.
Sorry for the crashes... I'm sure its something I messed up at one point or another! Krrios and Mark are on the ball though... we're all watching the debugger and Krrios and Mark are coding as needed.
Thanks,
Ryan