Base Jumper
Traveler
Yea those puzzle boxes most def need more/better loot in em!
Make it just make it so reds can't recall in, seems to fix the disparity.
Make it just make it so reds can't recall in, seems to fix the disparity.
You can still recall out of dungeons if I read the notes correctly. I miss the old day of taming 200 unicorns and doing champs for a few days at a timeI don't think this is the best idea ... I think it will discourage dungeon hunting. It's a huge pain in the ass to run to level 4-5 of a dungeon, make 10k then have to run all the way out and repeat every 10 minutes. Would be even worse with a tamer having your pets attacking everything you walk by.
It would be terrible for the noobs to the shard who are trying to make money farming. All a pk has to do is sit by the entrance of a dungeon and camp and get ready to smash the people going in/out of the dungeon which (for noobs) will be really discouraging. PK's wouldn't have to go searching through the dungeons, just sit and wait at entrances.
Just my 2 cents - hopefully testing helps see how it would affect things. I don't even know what is wrong with having people able to recall out now, if you're in heat of battle you can't leave... and I agree with the second point "Remove Gate Travel while in Heat of Combat"
Upcoming Changes Tonight (1 September 2014):
- Remove Gate and Recall into Dungeons
- Remove Gate from Dungeons while still allowing Recall From Dungeons
- Remove Gate Travel while in Heat of Combat
Test Center Address:
ryan.runuo.com,2593
Upcoming Changes Tonight (1 September 2014):
- Remove Gate from Dungeons while still allowing Recall From Dungeons
My friend plays a dexxer, he likes to come w/ me to make money... he's definitely not going to come anymore. So we are now promoting solo play in an online game...??
Have you and your friend tested the system?
No, according to your thread, you will not be able to gate out of dungeons.
When reds show up normally I'd gate us out.
Now when a red shows up, I'd have to recall out and leave my friend to die... or we both die.
IMO Way to many changes way to WAY to quickly, but hey its not my shard i just play here.
Couple of simple responses to that:
1 - Risk vs. Reward
2 - Recall Scrolls
3 - Dying is part of the game?
4 - Do you really think that a red is just going to go run the dungeons as easily now? I'm just curious?
1. Better be damn good reward but my post isn't about that, its about forcing me to play solo instead of with my friend.
2. Still very high fizzle chance at 0 mage
3. I guess, but dying and losing what you worked for is not fun.. people play games for fun.
4. Absolutely, knowing its harder for people to escape gives them incentive. It hasn't gotten any harder for a red to run through a dungeon unless I missed something.
These changes are on test center, not on production. They're on test center so that you can get a feel for where we are heading.
As for way to many way to quick... Hybrid's been suffering for a long time and needed a lot of changes for a while... we're working on shit and making changes... the population is going up, up and up... I'm not sure what the problem is. No changes on TC get promoted to prod without full testing.... how many players test is up to you.
Also - we make these threads so that we can get your feedback - if you have specific feedback about specific changes I'd love to hear that kind of feedback... otherwise conjecture really does no one any good.
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#3 im glad the ideas are tested first and you already know when you announce this kind of stuff im personally on TC testing it and giving feedback, but i think we need to address PvP and make it more interesting and rewarding BEFORE anything els. I cant think of any idea's off the top of my head right now except adding maybe items to buy with a new faction point system, adding a item type system to order/chaos. Not allowing a faction guild to be order/chaos at the same time as in a faction. Maybe making a home base for Order and a home base for Chaos and allow it to be a mini faction system for players who are not ready for the huge faction zerg yet but still gives them incentive to pvp.
That is my feedback, i hope it helps.
Upcoming Changes Tonight (1 September 2014):
- Remove Gate and Recall into Dungeons
- Remove Gate from Dungeons while still allowing Recall From Dungeons
- Remove Gate Travel while in Heat of Combat
- Added [drinkcure - Drinks Greater Cure Potions (Only GreaterCure)
- Added [drinkagility - Drinks Greater Agility Potions (Only GreaterAgility)
- Added [drinkheal - Drinks Greater Heal Potions (Only GreaterHeal)
- Added [drinkstrength - Drinks Greater Strength Potions (Only Greater Strength)
- Added [drinkrefresh - Drinks Total Refresh Potions (Only Total Refersh)
Test Center Address:
ryan.runuo.com,2593
#2 IPY didn't have recall into dungeons and it worked there