Re: the new crafting system was part of ML
With change comes people who embrace it and those who do not. People, even in the online world, can become comfortable in their "daily grind" and know exactly how what they impacts their gameplay and how what other people do impacts their gameplay. When a change like this comes in, it throws it all up in the air. Things change and so does the mechanic of the game.
I personally am proud of the initiatives taken from the playerbase AND the staff AND the dev to keep this server moving even at its most stagnant period. And yes, even with our little updates, its sad to see a great server sit on the shelf. Now, its moving again. Hopefully, the momentum keeps up and we will see even more fixes. Those players who have constructively kept the "un"official bug fix thread alive with valuable input and code are the ones you need to officially thank. Then, yes, even tho the players have a good chunk of credit, the staff and dev are still involved in getting everything tested, adding code in of their own (yes, everything moved in was not just the players), and then the staff for taking time to initiate conversation with players and spawn/get moving in the OSI direction.
So, as a player, am I happy with every fix that went in - nope, I gotta rethink some of my game play style.... but ya know what, I'm 100% ok with that. I'm glad there is progress and I am seeing change that benefits EVERYONE. I'm sure the next changes will be the same.
Appreciate what you have folks. 1 month ago you had nothing. 6 months ago you didn't even have a donation store..... appreciation is a big word, but its a good one to know and practice.
LC