Forensic Evaluation

Crime Scene Investigation

Overview

Forensic Evaluation is the art of investigating crime scenes and uncovering hidden information. This skill allows you to examine corpses to determine who killed them and who has looted them, identify members of the Thieves Guild, and discover who has picked locks on containers.

While not essential for combat, Forensic Evaluation provides valuable intelligence for tracking criminals, solving murders, and maintaining security in player-run establishments.

Core Mechanics

Basic Usage

  • Activation: Use skill from menu or macro
  • Targeting: "What would you like to evaluate?"
  • Range: Maximum 10 tiles
  • Cooldown: 1 second delay
  • Reveals: Breaks hiding/invisibility

Valid Targets

Corpses

Human bodies only

0-100 skill range

Players

Living characters

40-100 skill range

Containers

Lockpickable items

Variable difficulty

Corpse Investigation

Information Revealed

  • • Killer Identity:
    "This person was killed by [NAME]"
  • • Looter List:
    "This body has been disturbed by [NAMES]"
  • • Pristine Status:
    "The corpse has not been desecrated"
  • • First Examiner:
    "The forensicist [NAME] has already discovered that:"

Practical Applications

  • Murder Investigation: Identify PKers and murderers
  • Looting Tracking: See who has taken items from corpses
  • Guild Wars: Track enemy guild kills
  • Event Security: Monitor deaths at public events

Player Detection

Thief Identification

Using Forensic Evaluation on living players can reveal if they are members of the Thieves Guild:

  • Thief Detected: "That individual is a thief!"
  • Normal Player: "You notice nothing unusual"
  • Skill Required: 40.0 minimum to check players

Security Applications

  • Bank Security: Screen for thieves at banks
  • Event Protection: Identify potential thieves at gatherings
  • Shop Security: Check suspicious customers
  • Guild Screening: Verify new recruits aren't thieves

Lock Analysis

Container Investigation

Forensic Evaluation can reveal who last picked a lock on containers:

  • Picked Lock: "This lock was opened by [NAME]"
  • Unpicked: Shows nothing unusual
  • Memory: Information persists until re-locked
  • Uses: Track break-ins and unauthorized access

Training Guide

Training Methods

Skill Range Method Notes
0-30 NPC Training Healer Guildmaster
30-60 Corpses Any human corpses
60-80 Mixed Targets Corpses + Players
80-100 Continuous Use All target types

⚠️ Training Warning

Forensic Evaluation has a 50% skill gain rate, making it slower to train than most skills. Be patient and persistent!

Advanced Tips

Professional Uses

  • • Detective Work: Offer investigation services to other players
  • • Guild Security: Screen applicants and monitor guild houses
  • • Event Management: Provide security at player-run events
  • • Dungeon Groups: Track who loots in group hunts
  • • PvP Intelligence: Gather information on enemy movements

Practical Considerations

  • Revealing Action: Will unhide you when used
  • First Examiner: Only first forensicist is recorded on corpses
  • Looter Memory: All looters are permanently recorded
  • Lock Memory: Persists until container is re-locked
  • No Combat Use: Purely an information skill

Character Templates

Forensic Evaluation pairs well with these builds:

  • Detective: Forensics + Tracking + Detect Hidden
  • Security Expert: Forensics + Remove Trap + Lockpicking
  • Rogue Hunter: Forensics + Combat Skills
  • Event Coordinator: Forensics + Magery + Evaluation Intelligence