Forensic Evaluation
Crime Scene Investigation
Overview
Forensic Evaluation is the art of investigating crime scenes and uncovering hidden information. This skill allows you to examine corpses to determine who killed them and who has looted them, identify members of the Thieves Guild, and discover who has picked locks on containers.
While not essential for combat, Forensic Evaluation provides valuable intelligence for tracking criminals, solving murders, and maintaining security in player-run establishments.
Core Mechanics
Basic Usage
- • Activation: Use skill from menu or macro
- • Targeting: "What would you like to evaluate?"
- • Range: Maximum 10 tiles
- • Cooldown: 1 second delay
- • Reveals: Breaks hiding/invisibility
Valid Targets
Corpses
Human bodies only
0-100 skill range
Players
Living characters
40-100 skill range
Containers
Lockpickable items
Variable difficulty
Corpse Investigation
Information Revealed
- • Killer Identity:
"This person was killed by [NAME]" - • Looter List:
"This body has been disturbed by [NAMES]" - • Pristine Status:
"The corpse has not been desecrated" - • First Examiner:
"The forensicist [NAME] has already discovered that:"
Practical Applications
- • Murder Investigation: Identify PKers and murderers
- • Looting Tracking: See who has taken items from corpses
- • Guild Wars: Track enemy guild kills
- • Event Security: Monitor deaths at public events
Player Detection
Thief Identification
Using Forensic Evaluation on living players can reveal if they are members of the Thieves Guild:
- • Thief Detected: "That individual is a thief!"
- • Normal Player: "You notice nothing unusual"
- • Skill Required: 40.0 minimum to check players
Security Applications
- • Bank Security: Screen for thieves at banks
- • Event Protection: Identify potential thieves at gatherings
- • Shop Security: Check suspicious customers
- • Guild Screening: Verify new recruits aren't thieves
Lock Analysis
Container Investigation
Forensic Evaluation can reveal who last picked a lock on containers:
- • Picked Lock: "This lock was opened by [NAME]"
- • Unpicked: Shows nothing unusual
- • Memory: Information persists until re-locked
- • Uses: Track break-ins and unauthorized access
Training Guide
Training Methods
| Skill Range | Method | Notes |
|---|---|---|
| 0-30 | NPC Training | Healer Guildmaster |
| 30-60 | Corpses | Any human corpses |
| 60-80 | Mixed Targets | Corpses + Players |
| 80-100 | Continuous Use | All target types |
⚠️ Training Warning
Forensic Evaluation has a 50% skill gain rate, making it slower to train than most skills. Be patient and persistent!
Advanced Tips
Professional Uses
- • Detective Work: Offer investigation services to other players
- • Guild Security: Screen applicants and monitor guild houses
- • Event Management: Provide security at player-run events
- • Dungeon Groups: Track who loots in group hunts
- • PvP Intelligence: Gather information on enemy movements
Practical Considerations
- • Revealing Action: Will unhide you when used
- • First Examiner: Only first forensicist is recorded on corpses
- • Looter Memory: All looters are permanently recorded
- • Lock Memory: Persists until container is re-locked
- • No Combat Use: Purely an information skill
Character Templates
Forensic Evaluation pairs well with these builds:
- • Detective: Forensics + Tracking + Detect Hidden
- • Security Expert: Forensics + Remove Trap + Lockpicking
- • Rogue Hunter: Forensics + Combat Skills
- • Event Coordinator: Forensics + Magery + Evaluation Intelligence