Peacemaking

Calming the Savage Beast

Overview

Peacemaking is the defensive barding skill that allows you to calm aggressive creatures and stop combat. Whether used for area control or targeted pacification, it provides crucial breathing room in dangerous situations.

As one of the three core barding skills, Peacemaking excels at crowd control and safe passage through dangerous areas. It's invaluable for miners, lumberjacks, and anyone who needs to work in hostile territories.

Core Mechanics

Requirements

  • Musical Instrument: Must have in backpack
  • Musicianship: Must pass skill check first
  • Line of Sight: Required for targeting
  • Cooldown: 10 seconds (5 on success)

Range

Range increases with skill level
  • At 0 skill: 8 tiles
  • At 50 skill: 11 tiles
  • At 100 skill: 14 tiles

Peace Modes

Area Peace (Target Self)

  • Effect: Calms all creatures in range
  • Duration: 1 second pacification
  • Use Case: Emergency crowd control
  • Difficulty: Lower than targeted peace
  • Best For: Escaping or repositioning

Targeted Peace (Target Creature)

  • Effect: Long-term pacification
  • Duration: 10-120 seconds based on difficulty
  • Duration: Based on difficulty of target
  • Use Case: Neutralizing specific threats
  • Best For: Safe resource gathering

⚠️ PvP Restrictions

Cannot be used in ConPVP Safe Zones. Area peace affects all valid targets including pets and summons.

Success Formulas

Difficulty Calculation

Difficulty based on creature power and modified by Musicianship skill
  • Creature Power: Based on stats and skills
  • Exceptional Instruments: -5 difficulty
  • Slayer Instruments: -10 if matching, +10 if opposing

Musicianship Bonus

Having Musicianship above GM provides significant advantages:

  • 105 Music: -2.5 difficulty
  • 110 Music: -5 difficulty
  • 115 Music: -7.5 difficulty
  • 120 Music: -10 difficulty

Training Guide

Skill Progression

Skill Range Method Target Suggestions
0-30 NPC Training Bard Guildmaster
30-50 Area Peace Target self near animals
50-70 Target Peace Orcs, Ettins
70-85 Strong Creatures Ogre Lords, Trolls
85-100 Very Strong Dragons, Daemons

Training Tips

  • Gain Rate: Bard skills gain 5x slower
  • Area vs Target: Area peace easier but less gains
  • Instrument Supply: Keep multiple instruments
  • Safe Training: Peace before creatures aggro
  • Cooldown Management: 5-10 second delays

Character Templates

Pure Bard

  • • 100 Musicianship
  • • 100 Peacemaking
  • • 100 Provocation
  • • 100 Discordance
  • • 100 Magery
  • • 100 Meditation
  • • 100 Evaluate Intelligence

Resource Gatherer

  • • 100 Mining/Lumberjacking
  • • 100 Musicianship
  • • 100 Peacemaking
  • • 100 Hiding
  • • 100 Magery
  • • 100 Meditation
  • • 100 Recall/Sacred Journey

Advanced Tips

Combat Strategies

  • • Emergency Escape: Area peace to break aggro and run
  • • Resource Gathering: Peace spawn before mining/chopping
  • • Dungeon Navigation: Peace rooms to pass safely
  • • Taming Support: Peace aggressive creatures for tamers
  • • Resurrection Safety: Peace area before rezzing allies

Important Notes

  • Bard Immune: Some creatures cannot be peaced
  • Combat Break: Peaced creatures stop fighting
  • Re-aggro: Creatures attack again after peace ends
  • Stacking: Cannot peace already peaceful targets
  • Player Pets: Can peace others' pets in Felucca

Synergies

  • + Provocation: Peace then provoke for setup
  • + Discordance: Peace to discord safely
  • + Hiding: Peace then hide for stealth
  • + Magery: Peace for safe spell casting