Peacemaking
Calming the Savage Beast
Overview
Peacemaking is the defensive barding skill that allows you to calm aggressive creatures and stop combat. Whether used for area control or targeted pacification, it provides crucial breathing room in dangerous situations.
As one of the three core barding skills, Peacemaking excels at crowd control and safe passage through dangerous areas. It's invaluable for miners, lumberjacks, and anyone who needs to work in hostile territories.
Core Mechanics
Requirements
- • Musical Instrument: Must have in backpack
- • Musicianship: Must pass skill check first
- • Line of Sight: Required for targeting
- • Cooldown: 10 seconds (5 on success)
Range
Range increases with skill level
- • At 0 skill: 8 tiles
- • At 50 skill: 11 tiles
- • At 100 skill: 14 tiles
Peace Modes
Area Peace (Target Self)
- • Effect: Calms all creatures in range
- • Duration: 1 second pacification
- • Use Case: Emergency crowd control
- • Difficulty: Lower than targeted peace
- • Best For: Escaping or repositioning
Targeted Peace (Target Creature)
- • Effect: Long-term pacification
- • Duration: 10-120 seconds based on difficulty
- • Duration: Based on difficulty of target
- • Use Case: Neutralizing specific threats
- • Best For: Safe resource gathering
⚠️ PvP Restrictions
Cannot be used in ConPVP Safe Zones. Area peace affects all valid targets including pets and summons.
Success Formulas
Difficulty Calculation
Difficulty based on creature power and modified by Musicianship skill
- • Creature Power: Based on stats and skills
- • Exceptional Instruments: -5 difficulty
- • Slayer Instruments: -10 if matching, +10 if opposing
Musicianship Bonus
Having Musicianship above GM provides significant advantages:
- • 105 Music: -2.5 difficulty
- • 110 Music: -5 difficulty
- • 115 Music: -7.5 difficulty
- • 120 Music: -10 difficulty
Training Guide
Skill Progression
| Skill Range | Method | Target Suggestions |
|---|---|---|
| 0-30 | NPC Training | Bard Guildmaster |
| 30-50 | Area Peace | Target self near animals |
| 50-70 | Target Peace | Orcs, Ettins |
| 70-85 | Strong Creatures | Ogre Lords, Trolls |
| 85-100 | Very Strong | Dragons, Daemons |
Training Tips
- • Gain Rate: Bard skills gain 5x slower
- • Area vs Target: Area peace easier but less gains
- • Instrument Supply: Keep multiple instruments
- • Safe Training: Peace before creatures aggro
- • Cooldown Management: 5-10 second delays
Character Templates
Pure Bard
- • 100 Musicianship
- • 100 Peacemaking
- • 100 Provocation
- • 100 Discordance
- • 100 Magery
- • 100 Meditation
- • 100 Evaluate Intelligence
Resource Gatherer
- • 100 Mining/Lumberjacking
- • 100 Musicianship
- • 100 Peacemaking
- • 100 Hiding
- • 100 Magery
- • 100 Meditation
- • 100 Recall/Sacred Journey
Advanced Tips
Combat Strategies
- • Emergency Escape: Area peace to break aggro and run
- • Resource Gathering: Peace spawn before mining/chopping
- • Dungeon Navigation: Peace rooms to pass safely
- • Taming Support: Peace aggressive creatures for tamers
- • Resurrection Safety: Peace area before rezzing allies
Important Notes
- • Bard Immune: Some creatures cannot be peaced
- • Combat Break: Peaced creatures stop fighting
- • Re-aggro: Creatures attack again after peace ends
- • Stacking: Cannot peace already peaceful targets
- • Player Pets: Can peace others' pets in Felucca
Synergies
- • + Provocation: Peace then provoke for setup
- • + Discordance: Peace to discord safely
- • + Hiding: Peace then hide for stealth
- • + Magery: Peace for safe spell casting