Xavier
Account Terminated
Well no. This was not even on my mind, but looking at the nerve strike, thats going to be simple, I can do this in 20 min. The other is probably just as easy. I am at an impasse with correcting this right now tho. Yes, its broken, and yes its a bug and yes it definitely needs to be fixed.
but..
I think fixing anything that empowers any special weapon moves, should be deferred until the combat checks are fixed. Right now, special moves seem like they pretty much bypass the defenders' DCI and land with 2 or 3x the success rate of normal swings. From what I can gather about this, that is wrong. If that is the case, and it is wrong, dont you think correcting the increases in damage from these moves without correcting the combat checks would just compound the problem?
I dont know, Im open to input here, and I think I will at least leave this till tomorrow or the next day, so I can get a better idea of whats going on with the combat checks.