Ok. Time to open this can of worms. Ive not updated the OP here for a lack of time. I was working on getting this code all in, up to 10pm last night. It is all in. BUT, not all of it is ready to use. First off, I got caught off guard by an unexpected inheritance(ie, found out the hardway that some regions dont have the same inheritances). Mark fixed it on demise, and Im about to commit the fix to svn right now.
Ive added an army of deco/rares items. Mostly these are working, theres a few I need to remove for redundancy and the beveragecontainer-based functionality of the water barrel/bucket/tub needs added, and a few misc cleanups. We can use most of them as is..
The heritage items are all in and functional, including the anniversary sets, except the shadow and crystal furniture sets, which is only 16 more items and a different token...
Random champ spawns in t2a will randomize regardless of how its restarted.
The pestilence spawn should be good to go, as well as 10 or 12 more deco drops from champs.
exceptional/makers mark on spellbooks.
any wearables crafted from colored leather will now be pigmentable, as well as the heritage item weps and armor, and champ replicas.
Actually, everything but the runic fix to remove lower req made it onto demise. This was reverted so at least its back to its normal functionality for now.
did I mention ^^ thats a lot of new deco/item content? Good, now for the can of worms.
After two solid morning to night days of screwing with this, and some other stuffs, I forgot to enable the talisman drops last night. We may use some of this in the meantime to get a few out since I broke it, but no promises.
I cant say when things will start getting used ingame on demise, seeing as this is an event weekend, etc. But youll start seeing this stuff creeping out in the upcoming days.
I will update the OP sometime today.