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otimpyre

Sorceror
Suggestion. A heritage vendor would be a great gold sink. But, I'd really like to have heritage tokens/1 item choice from menu. Drop randomly on a chosen monster. Perhaps greater dragons lol! cause a little chaos for us tamers lmao
 

TommyLeeRola

Wanderer
i am posting in this thread because the other is locked.can someone tell me how the dirt patch will drop?also will the valor and humility champs be the same way where you can't chain the same spawn?
 

Xavier

Account Terminated
Yeah, one at a time open. Dirt patch drop is exactly the same as any other champ deco. Except its Oaks.
 

Supercreep

Sorceror
Just curious.​

Heritage items seem to be dropping. Any hint as to where they are coming from?​

I just need to know so I can focus on that til I get my ladder.​

Also, Xavier hinted at a lot of deco being added. Does this include daily rares like Fruit baskets, hay, broken chairs, etc? I looked around, and didn't see these things, but someone might have snatched them already.​

Thanks!​
 

Xavier

Account Terminated
Fruit baskets have been in for a couple years now. I added rares of every sort from one-offs to hourly stealables in town crates. i think in total, after being cleaned up, some items merged ito flippables, etc, its about 100 - 110 new items just in these 'rares' alone. They are about half done. Im working on some of the rest right now.

Well I did put ONE of the dailys in, and in its usual spots: the tall candles. But, theyve been ingame for a couple years too, and gifted out in holiday packages and such. On OSI they spawn at server up. We only have that once a week, so it cant work the same no matter how much we want it to. They are on a random timer, between 20 and 28 hours between spawns. Its just an experiment anyway....

I really dont like the idea of putting them in how OSI have them, because of 2 things, we dont ban/suspend/jail ghost cams, anti-idle macroers, etc etc, when ISO very well might. And lets see GMs catch anyone idle farming them, when they only spawn once a day.

At the same time, we also dont have the daily restart to kick everyone offline and give people a fair chance at it, they just have to login fast and move their asses to get a couple of them. In other words, itll be another waste of everyones time, like every other camped item out there. So, I am thinking about going around, and locating 10 or 20 random locations for each, and make them drop in different places. Hell i could even go as far as find a table in a random NPC shop to set the fruit baskets on. Ill just be straight honest about this, if I cant do it in a way to prevent idle-cams and other bots from getting them all, I wont put them ingame. Id rather leave it for events than feed the bots yet more items.

The heritage items are not spawning and wont just "drop", Thats a tot and gauntlet thing. I think they might end up split up and offered in various ways. Some seem like theyd work well on the donation store, but thats up to mark. Others, I think most people can agree, should stay limited in quantity so they are desirable as trading / collecting items. You know, just dumping everything out to to the whole share unlimited, will turn them into not so desirable piles of crap like ltots and those retarded ore carts. Maybe some of you would want it that way, may as well just play perm on OSIs test center for all that.

And before you even think it, yes a few of these items DID "drop" last night. I wanted a good intense test of the new pestilence spawn, and if they know stuff is 'dropping' they wont leave like i thought they were going to do last night.

IMO, the ladders and such would make a great candidate for the donation store. No matter how many of those go out, there will always be someone wanting to buy more..
 

Supercreep

Sorceror
While you will never be able to get rid of ghost cams, bots can be averted by placing these items in dungeons with spawn. Kind of how doom and tokuno are with stealables. Better yet, place them in dungeons, and require them to be stolen rather than just picked up.
 

BrotherDon

Sorceror
While you will never be able to get rid of ghost cams, bots can be averted by placing these items in dungeons with spawn. Kind of how doom and tokuno are with stealables. Better yet, place them in dungeons, and require them to be stolen rather than just picked up.
Ya, or even just adding some of them to be a rare chance to spawn in the locked chests in dungeons would give people incentive to go back to all the trammel or felucca dungeons no one goes to anymore ever for any reason at all unless they are pont escorting a sheep.
 

Xavier

Account Terminated
While you will never be able to get rid of ghost cams, bots can be averted by placing these items in dungeons with spawn. Kind of how doom and tokuno are with stealables. Better yet, place them in dungeons, and require them to be stolen rather than just picked up.

They are what they are. If the spawn routinely, theyll probably be the same old pick 'em up items they've always been. There are a few exceptions: some of the fruitbaskets cant be taken till you eat it, and then its a basket, one could be taken, but you have to use a stacking exploit to free it (I wont be reproducing this), buckets and one of the barrels had to be emptied of water before it could be taken, etc. The town spawns are stealable already, and the rest, well ok.

I might not be able to get rid of bots, but I can make it so variable in location they dont stand a chance to an intelligent life form actually participating in game play. Im doing them a favor anyway, because theyll end up playing elsewhere if we catch them afk farming them one time too many :) and believe me, you ... I will be watching them like a hawk.

I will update this publish info tonight, btw. Been a little hectic for me since the weekend.
 

Xavier

Account Terminated
What exactly does this mean for spellbooks, if they are exceptional, better chance to get (insert random property here), or, just that they will hold the makers mark?

Yeah. prepare for disappointment. Its supposed to be like +4 or +5 to the total max props on it, or something. I just tweaked it a bit to make it possible to mark them. Its not exactly right, 0.8% wrong on the exceptional chance .. but Ill get it sorted and make sure that bonus is applying, for what its worth.
 

TommyLeeRola

Wanderer
Yeah, one at a time open. Dirt patch drop is exactly the same as any other champ deco. Except its Oaks.

it drops from oaks is right and i knew this but it doesn't drop exactly like other champ deco.i have spent the last 3 weeks on OSI and this deco doesn't drop like you say. it is a completely different type of drop.it drops 2 different ways from oaks depending on where you do oaks.if you do oaks in T2A and if it drops it drops to the corpse of oaks.so any body can loot it.if you do oaks in spirituality and it drops it drops to the players instanced loot and never in the players backpack.another thing is this can drop with other champ items.this means if champ replicas don't drop this dirt patch still has a slight chance to drop
 

Xavier

Account Terminated
it drops from oaks is right and i knew this but it doesn't drop exactly like other champ deco.i have spent the last 3 weeks on OSI and this deco doesn't drop like you say. it is a completely different type of drop.it drops 2 different ways from oaks depending on where you do oaks.if you do oaks in T2A and if it drops it drops to the corpse of oaks.so any body can loot it.if you do oaks in spirituality and it drops it drops to the players instanced loot and never in the players backpack.another thing is this can drop with other champ items.this means if champ replicas don't drop this dirt patch still has a slight chance to drop

Yeah, thats OSI, the question was here. I know its wrong. That drop to the pack or to the boss's corpse thing also will apply to the peerless with a few things, the immediate thing that comes to mind is the luck robes. It will be corrected eventually, but tbh, we didnt even have the right items dropping. Im not as concerned with the way an item drops, until we at least have the items right .. :p

What i did not know, is that the tiles can drop as well as the others. So the tiles are not part of the deco drop? A tile could drop along with say, a vavse, skull, web, etc? Most of the deco are tiles: blood tiles, lava, swamp, water, dirt, the pier tiles?

blah!!
 

TommyLeeRola

Wanderer
i agree with coding Demise to be close enough or almost like OSI and it looks to me this is how its going so there is no point to testing things any more.i look at the talisman you wanted to be test and 3 of us did the test.1 person say it was fine and the other person said he was told by some one how they work and me i gave you OSI infos.
this makes no sense to me because you need to ask people who play or people who 1 time they play on OSI and used the item to test these item because if just the guy who say it is fine was the only test you end up with big pain if you put on Demise or other people use it on their server
with the heritage tokens it pont doing the talisman but no answer to his concern and darth testing the deco things and me saying to you the ladder is wrong
also if you did not fix the altar and the fountain they is both wrong because only should be deed in my backpack and because i put whole altar in backpack if i drop item in my backpack and it go in the altar it will delete and this is very wrong not because it is not like this on OSI but because this is a problem for player if they look on screen and no notice iten went into altar
many people no test because many people dont know how is the way it work.so if you not get OSI experience player to test these things it better to just code it like you want to code it and no worry about how it work on OSI you just make it to work for Demise
 

KickerofAssets

Sorceror
Close enough is what the consensus seems to agree with on Demise. I to agree with it. I think the work needed to be 100% is a mute venture that only ended up in no updates at all.

Tommy is right about how few people actually play OSI. I mean. How does that even make much sense when most of us quit OSI or never even played it lol

The best we have is the info on stratics uoguide and the OSI forums(which maybe under used?). Inaccurate or not. Its still closer than in most cases when we lack OSI players.

All in all, I think from what I remember from OSI. Demise is still damn good for a bunch of rag tags with out a budget to back our shards =D

----

Oh and xavier. Pestilence is able to drop arties now in bedlam yes? Did it a few times and no one gets anything. Just making sure =)
 

Xavier

Account Terminated
i agree with coding Demise to be close enough or almost like OSI and it looks to me this is how its going so there is no point to testing things any more.i look at the talisman you wanted to be test and 3 of us did the test.1 person say it was fine and the other person said he was told by some one how they work and me i gave you OSI infos.
this makes no sense to me because you need to ask people who play or people who 1 time they play on OSI and used the item to test these item because if just the guy who say it is fine was the only test you end up with big pain if you put on Demise or other people use it on their server
with the heritage tokens it pont doing the talisman but no answer to his concern and darth testing the deco things and me saying to you the ladder is wrong
also if you did not fix the altar and the fountain they is both wrong because only should be deed in my backpack and because i put whole altar in backpack if i drop item in my backpack and it go in the altar it will delete and this is very wrong not because it is not like this on OSI but because this is a problem for player if they look on screen and no notice iten went into altar
many people no test because many people dont know how is the way it work.so if you not get OSI experience player to test these things it better to just code it like you want to code it and no worry about how it work on OSI you just make it to work for Demise

You know what? Thats twice now. I suggest you umm go do it your god damn self if you dont like what I am doing. ok ? I will NOT put another scrap of my work (or anyone elses thats actually usable) into that test center and wait a year for everyone to ignore it, like they have everything I put there almost. Its not happening. I cant help a lot of people want to walk into the TC look in their bankbox and see if the item looks right, but some of these systems would need REAL testing, and well, Im going to say it: only a few people have put any real effort into going on the test center, and testing anything they cant sit at their bank box to test. I wouldnt want to do it either, ok. That much I can accept. But I am not about to sit here and wait for some approval requirement that doesn't even exists before we have anything added on demise. But, far too much of my code and others' has been pissed away in limbo getting too old to even use anymore.

That being said? The player-land red tape has held up progress here long enough. I am not in player-land, I commit my own work, and I am responsible for my own work. I test it well enough to make sure it wont DAMAGE demise or the data, and check it over to see if there's anything obvious, and then I go with it.

I am all too well aware of the grudge you have against me and just about ALL of Demise staff, you know, we didnt kiss your buddys ass and nod and agree with everything she said? That one? The one you gave me a huge argument about last time I put some work into demise a couple weeks ago? Hell last time you basically gave me a raft of "how dare you disagree with her" bullshit. Yeah, Im sure you and her would love it if nothing would go on demise with your approval, but it doesnt work that way. You guys did me a favor, checking code for me. I appreciated it when it actually was done. But, some how a couple of you attempted to inflate that to some kind of player right to veto a code change. Not happening.

And you, yourself told me none of us were smart enough or knowledgeable enough to be worthy of disagreeing with this friend of yours? Ya. Sorry, buddy. Reality isnt like that, and anyone who thinks it is, well theyre damn delusional. ANYONE can be wrong, especially someone who demands and insists that 4 GMs and admins are all dead wrong, and she knows everything. Yeah, pixies dont cast when they die.

Oh and BTW. Please tell you friend to post her thoughts herself.. you sound completely confused attempting to relay this crap for her.

As for any other shard using RunUO? The SVN I commit to is a DEVEL SVN. Im not sure if you are aware of what that means?? Its basically code in progress. If they just want to run a stable shard, not code, not have to fix stuff, then they should never be updating from a DEVEL repository anyway. But, the fact is, itll be just fine.

And thats that. I am going to ask you one time, to just not address me on these forums anymore, do not address what I, or anyone else is working on. Your negativity, and your friends god forsaken ego are exactly the sort of crap that has helped keep Demise' progress stalled for the last couple years. That BS is over now, while I accept any productive/constructive input from anyone who has some to offer, I do not and will not seek your or her approval for anything.

Yeah, this all sounds compltely batshit and out of nowhere, but its exactly the crap he tried to lay on me in PM a couple weeks ago, when I actually got something done without their approval. This is just ridiculous, and it wont waste another second of my time. And why did I call this one out so.. well he's taken to trying to make me look bad to you all, for nothing more than try to get shit done. Theyve had at least 3 different people come here and try to criticize me, and accuse me of ridiculous crap like this. The fact is, theyd be perfectly happy if demise never saw another update again as long as nothing went into without their approval. .. and please dont any one take this wrong, but umm these two characters ARE just players. I dont know where the hell they presume to have receivesd all this authority from.

You know, an admin a lot older on Demise than me, said to me a couple weeks ago: "Demise always seemed to work best when it was just 2 or 3 runuo developers coding and updating things, and no one else getting involved." I totally disagreed with him at the time, but this sort of bullshit tends to edge me towards his side of that discussion. But, I will not take any thing, including players' freedom to express honest concerns and productive criticism just because of the actions of a couple jackasses.

Sorry everyone, Ive just been sniped at one time too many from that corner in the last couple weeks. It was time to call it what it is, IMO.
 

EvilChild

Knight
At the same time, we also dont have the daily restart to kick everyone offline and give people a fair chance at it, they just have to login fast and move their asses to get a couple of them. In other words, itll be another waste of everyones time, like every other camped item out there. So, I am thinking about going around, and locating 10 or 20 random locations for each, and make them drop in different places. Hell i could even go as far as find a table in a random NPC shop to set the fruit baskets on. Ill just be straight honest about this, if I cant do it in a way to prevent idle-cams and other bots from getting them all, I wont put them ingame. Id rather leave it for events than feed the bots yet more items.

Suggestion: If you aren't planning on copying OSI exactly with these rare items. Maybe this is a good area to make things on demise more unique and exciting. I propose introducing some or all of these items as rare drops in otherwise empty areas of the game. Specifically, Fel dungeons would be prime candidates. I could see some of these items spawning in the depths of shame or hyloth etc either on the ground or in a monsters pack.
 
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