Can't wait to see all those newbie gankers go down in 5 seconds now that there INSTANT DEATH BUTTON doesn't work anymore.
Amen, peace Elton and your crew(ganked by 6 with 6 exp pots chasing me 2 screens away, this was before when pots followed)
Can't wait to see all those newbie gankers go down in 5 seconds now that there INSTANT DEATH BUTTON doesn't work anymore.
DeltaGreen said:Its part of the game.
I'll admit I die from them alot, but I dont cry because I die from them.
Keep up w/ the game, or dont play here.
Common fuckin sense.
- Keep flaming me, I dont care fyi.
Ganking is like forever apart of UO. It's something not even the best scripter or coder cant take out off UO. If you complain about ganking on the fourms, follow these instructions (die i rl, etc)
Rise Against said:yeah, beh get ur shit straight before u try. i wasnt talking about ganking is a prob in anyway. deal with being ganked the game would be no fun at all if u couldnt kill in packs. but what u MISSED, cause ur to provoked to flame and fuckin run ur cocksuckers, is that people like who i was referring to and tlaking about, suck at fighting period, hence, pots, also, why they will only travel in packs. Im not whining about gank, im callin them out for a duel since u ONLY see them in packs.
FLAME ON!!
and dont fail at it this time.
youre missing the picture.. this now requires people to use just a little bit of thought and technique to use these.. as mark and another guy said, it kills the idea of people and newbies just running aorund hitting 2 buttons, exp pot macro, last target
Someone can use STRATEGY to avoid damage? Holy hell we can't allow that!so wait u can see the timer, thats even worse. then the attacking character will know exacly how long he has to either get out of range or to kill the character preparing to lob the potion. this makes things even worse.
korthose said:the very change of this could very well nullify all use of explosion potions in pvp. sure in osi uo explosion potions are crap, no one use's them in pvp at all. unless they are killing someone who is afk. not that i have ever done that
but in uogamers. explosion potions are used often. hold em for 3 seconds and then throw them so to hit the person chasing u or to do the killing blow to an immobile person because of lack of stamina thanks to those beutiful crushing blows that macers wield.
but since now there is a random fuse time the person will never know when to throw them. could be right on time or take forever to blow up after thrown or blow up in hand. who wants the latter to happen? not me...
but what im saying is sure i voted to have the damage for the potions to be more. not for the timer of the potions to be longer. im not bad mouthing the decision made but it doesn't sound like a stable idea. the 3 second thing is awesome. just if they did more damage. im sure that if they are crafted by a GM alch then of course the damage would be better but what about those of us who dont know any GM alch's and are too busy tied up in pvp to make another character to make a GM alch and have to settle for the crappy ones we buy from the NPCs? then we are screwed. many times have those useless purple pots baught at the alchimist has settled many disagreements and gave me and others the upper hand in a fight.
this sounds like an excuse for people to use para explode attacks on people. but instead its para explode *throw purple* cast explode e-bolt. mana dump kill. eeeek sounds fatal.
what if instead of the timer, set up something like depending on the crafter of said potion determines the amount of damage done with the potions. kinda like exceptionaly made potions and then GM potions and then of course GM exceptionally made potions. this would influence characters to make more alch's. this would be a script that zippy would probably find interesting.
anyways just extending some piece of mind. looking to get a message back. wanna hear some feedback.
just some ideas
Korthose