Re: A Comprehensive Guide to Skills and Skill Gain
A couple more skills I did recently...
Lockpicking
Only use for it here is a treasure hunter character because there are no dungeon chests.
Assuming you start at 50, this is what you need to do to GM.
Make at least one wooden box with a character that has 50 tinkering. I made 4 boxes. You can make a new character with 50 tinkering/carpentry and make 4 with 40 boards/logs. Acquire a keyring (tinkers can make these and NPC tinkers *may* sell them -- not sure) and take the key out of each box and put it on this keyring.
Put the boxes and the keyring in a bag, along with 50 lockpicks. If you have a tinker you probably made 1-2k lockpicks on your way up. If not have a friend with tinkering make you some, they're only 1 ingot a piece.
Now setup a macro:
For each box in the bag, you'll want the macro to perform
Use Item Type (Lockpick)
Target (a specific wooden box)
Use Item (the keyring in the bag)
Target (the same wooden box you just picked)
And repeat for however many boxes you have in the bag. Sometimes it will unlock a locked box when your lockpick attempt fails but that's fine because it loops will eventually relock it to be picked next round.
From 50 skill, 50 tinker boxes will take you to exactly 76.0 displayed skill.
From here, you'll want to have a GM tinker make you some wooden boxes. 4 is fine, just like above set them up with a keyring, bag, lockpicks and macro. GM tinkered boxes will take you to exactly 95.0 displayed skill.
Now at 95.0, you have two choices: Pick level 3 & 4 treasure chests for gains (slooooow) or join factions and gain very quickly during statloss. I would suggest joining factions and them immediately starting the quit process.
Get faction stat/skill loss (opposing faction member killing you or killing yourself) get gated to a shrine by another character, res there and during skill/statloss use the 50 tinker boxes and macro to gain. I recommend doing this in a house obviously. It took me 4 faction statloss periods to go from 95.0 to GM as the 6th skill. Done this way it should take you no more than an hour's time working the skill to GM from 50.
Cartography
Another treasure hunter skill. If you're going to make a treasure hunter with resist, I recommend starting with 50 resist and lockpicking. Carto is very easy to gain so don't worry about it.
You'll need:
About 15-20k gold if you do it as one of your first 3 skills up to 99.5.
Buy it 0-30 or so from an NPC mapmaker.
Buy a bunch of mapmaking pens from mapmaker NPCs. You'll probably use between 50 and 80 of them to get to 99.5.
Buy scrolls from mage NPCs, 4 gold each in -30% faction tax towns. You'll need likely between 2200 and 3000.
Start off making local maps. Do this up until about 45, then make city maps until around 60. From 60, make world maps all the way to 99.5. You'll get overloaded with items so just make a macro to drag by type (map) and drop at your feet (relative location) and loop it when you're full and need to restock on scrolls and/or pens.
Once you get to 99.5 you can decode level 3-4 maps for the last 0.5, or just like lockpicking, join factions. It took me one statloss period to gain the last 0.5 making world maps. Very easy skill to GM.