M
Mark
Guest
Melee hits are 50-50, and melee damage varies greatly, it's simply a trade-off. If a scribe only gets disrupted 25% of the time and a melee fighter only hits 50% of the time, it doesn't take a scientist to see that only 1 in 10 swings will disrupt. Even with extremely high dexterity and a fast weapon, thats a good 15 seconds on average to land a disrupt, provided the mage is even casting when the would-be-disruption hits. Considering the casting times, that's a hell of a lot of free spells a mage can cast just standing still, even when considering the few greater heals required.
Defensive inscription based spells are invaluable in the field, but they simply have no place in duels.
Defensive inscription based spells are invaluable in the field, but they simply have no place in duels.