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[SVN689] Heritage Items

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Athena

Account Terminated
Re: [TESTING] Heritage Items

Setting back to development due to the problems WarUO found.
 

MalGanis

Sorceror
Re: [IN DEVELOPMENT] Heritage Items

Here be yer fixes, yarrr (increased karma loss is commented out i think because it in another system, dunno exactly).
 

Attachments

  • Heritage Token v2.patch
    272.1 KB · Views: 5

WarUO

Sorceror
Re: [IN DEVELOPMENT] Heritage Items

That did not take very long :) ill get back on this tonight after work.
 

WarUO

Sorceror
Re: [TESTING] Heritage Items

It wont compile :(. I seemed to have fixed it you missed the last two } lines at the bottom it compiled fine after adding them. Also the music box now turns to a unused tile when using it. Maybe I broke it by adding those lines not sure though I do not really know anything about coding. Another thing the transform talismans do not work at all and the vanity seems to be missing a section when facing east.

RunUO - [www.runuo.com] Version 2.1, Build 3633.18670
Core: Running on .NET Framework Version 2.0.50727
Core: Optimizing for 2 processors
Scripts: Compiling C# scripts...failed (1 errors, 0 warnings)
Errors:
+ Gumps/DawnsMusicBoxGump.cs:
CS1513: Line 71: } expected
CS1513: Line 71: } expected
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.
 

Attachments

  • untitled.JPG
    untitled.JPG
    16.1 KB · Views: 160
  • unused.JPG
    unused.JPG
    11.6 KB · Views: 160

WarUO

Sorceror
Re: [TESTING] Heritage Items

Last couple of things then all the items should be working fine and correctly. The broken beds seem to be off not sure how to descirbe it but where the red X's are there seems to be a unpassable tile, also it looks as if I can stand in part of the bed on the west and north sides. The decorated tables are not able to turn at all this is how they are placed from the deeds and stay that way. The bone couch can not be turned it gives a syatem message that it is not locked down, and should you be able to stand on the bone table and walk through it. The guillotine animation is messed up when facing south the blade keeps dropping even if you do not click on it, when it is facing east the blade stays still. Other then those things all other items are working the way they should except the talismans which do nothing. The only thing I have not tested yet is the music gears dropping on the monsters.
 

Attachments

  • beds.JPG
    beds.JPG
    86 KB · Views: 131
  • bones.JPG
    bones.JPG
    7.7 KB · Views: 125

WarUO

Sorceror
Re: [TESTING] Heritage Items

Ill have to try it I thought you just double clicked talisman to transform lol.

Edit: They do work with animal form only thing I see is the artwork for the Cu Sidhe and Reptalon is off a little the picture of both animals are in the bottom right corner not fully visable in the box.

Edit 2: Forgot about this as well, the left side of the couch seems to be lower then the right side.
 

Attachments

  • untitled.JPG
    untitled.JPG
    5.8 KB · Views: 98

MalGanis

Sorceror
Re: [TESTING] Heritage Items

Heres the new patch:

Forgot about this as well, the left side of the couch seems to be lower then the right side.
This is client side bug.

They do work with animal form only thing I see is the artwork for the Cu Sidhe and Reptalon is off a little the picture of both animals are in the bottom right corner not fully visable in the box
I think bounds.bin file needs to be updated.

The decorated tables are not able to turn at all this is how they are placed from the deeds and stay that way.
Thers no graphic for the other side.
 

Attachments

  • Heritage Items.patch
    276.6 KB · Views: 10

WarUO

Sorceror
Re: [TESTING] Heritage Items

Everything with this patch seems good now and working correctly. The only question I still have is what about the two unpassable tiles by the broken beds is this in the script or is this client side? If it is client side then I think this patch is ready to go on TC now for a full test by a bunch of people because I can not seem to break it or find anything wrong with it anymore.

Edit: sorry found one last thing the stop song option is not being considered as part of the list and not going to the next page when the current page is full. It will only go to the next page when I add another song which would then add the song to the next page with the stop song option.
 

Attachments

  • untitled.JPG
    untitled.JPG
    34.1 KB · Views: 161
Re: [IN DEVELOPMENT] Heritage Items

About beds, I have placed a plot in OSI TC and I have placed 2 broken beds, one facing south and one facing east.
I am able to walk just around them, without unpassable tiles.
My client is 7.0.4.1

About bone couch, it's an issue present also in OSI.
 

Attachments

  • Daedalus at Work_12-29_21.45.jpg
    Daedalus at Work_12-29_21.45.jpg
    192.7 KB · Views: 121
  • Daedalus at Work_12-29_21.45-1.jpg
    Daedalus at Work_12-29_21.45-1.jpg
    192.3 KB · Views: 120

WarUO

Sorceror
Re: [TESTING] Heritage Items

Getting these errors when trying to compile


Errors:
+ Items/Special/Evil Home Décor Collection/SacrificialAltar.cs:
CS0246: Line 6: The type or namespace name 'BaseAddonContainer' could not be
found (are you missing a using directive or an assembly reference?)
CS0246: Line 135: The type or namespace name 'BaseAddonContainerDeed' could
not be found (are you missing a using directive or an assembly reference?)
CS0246: Line 8: The type or namespace name 'BaseAddonContainerDeed' could no
t be found (are you missing a using directive or an assembly reference?)
CS0246: Line 137: The type or namespace name 'BaseAddonContainer' could not
be found (are you missing a using directive or an assembly reference?)
CS0246: Line 5: The type or namespace name 'FlipableAddon' could not be foun
d (are you missing a using directive or an assembly reference?)
+ Items/Special/Heritage Items/BoilingCauldron.cs:
CS0246: Line 6: The type or namespace name 'BaseAddonContainer' could not be
found (are you missing a using directive or an assembly reference?)
CS0246: Line 39: The type or namespace name 'BaseAddonContainerDeed' could n
ot be found (are you missing a using directive or an assembly reference?)
CS0246: Line 8: The type or namespace name 'BaseAddonContainerDeed' could no
t be found (are you missing a using directive or an assembly reference?)
CS0246: Line 41: The type or namespace name 'BaseAddonContainer' could not b
e found (are you missing a using directive or an assembly reference?)
+ Items/Special/Heritage Items/Vanity.cs:
CS0246: Line 8: The type or namespace name 'BaseAddonContainer' could not be
found (are you missing a using directive or an assembly reference?)
CS0246: Line 47: The type or namespace name 'BaseAddonContainerDeed' could n
ot be found (are you missing a using directive or an assembly reference?)
CS0246: Line 10: The type or namespace name 'BaseAddonContainerDeed' could n
ot be found (are you missing a using directive or an assembly reference?)
CS0246: Line 49: The type or namespace name 'BaseAddonContainer' could not b
e found (are you missing a using directive or an assembly reference?)
+ Items/Special/Evil Home Décor Collection/BedOfNails.cs:
CS0246: Line 42: The type or namespace name 'FlipableAddon' could not be fou
nd (are you missing a using directive or an assembly reference?)
+ Items/Special/Evil Home Décor Collection/BoneCouch.cs:
CS0246: Line 42: The type or namespace name 'FlipableAddon' could not be fou
nd (are you missing a using directive or an assembly reference?)
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.
 

MalGanis

Sorceror
Re: [IN DEVELOPMENT] Heritage Items

Bummer, i forgot addon container scripts... You can add them from previous patch.

Scripts/Items/Addons/AddonContainerComponent.cs
Scripts/Items/Addons/BaseAddonContainer.cs
Scripts/Items/Addons/BaseAddonContainerDeed.cs
Scripts/Items/Misc/FlipableAddonAttribute.cs
 

WarUO

Sorceror
Re: [IN DEVELOPMENT] Heritage Items

Getting new errors when doing that.


Errors:
+ Items/Special/8th Anniversary Items/Dawn's Music Box/DawnsMusicBox.cs:
CS0246: Line 115: The type or namespace name 'DawnsMusicBoxGump' could not be found (are you missing a using directive or an assembly reference?)
CS0246: Line 116: The type or namespace name 'DawnsMusicBoxGump' could not be found (are you missing a using directive or an assembly reference?)
CS1502: Line 116: The best overloaded method match for 'Server.Mobile.SendGump(Server.Gumps.Gump)' has some invalid arguments
CS1503: Line 116: Argument '1': cannot convert from 'DawnsMusicBoxGump' to 'Server.Gumps.Gump'
+ Items/Special/HeritageToken.cs:
CS0246: Line 30: The type or namespace name 'HeritageTokenGump' could not be found (are you missing a using directive or an assembly reference?)
CS0246: Line 31: The type or namespace name 'HeritageTokenGump' could not be found (are you missing a using directive or an assembly reference?)
CS1502: Line 31: The best overloaded method match for 'Server.Mobile.SendGump(Server.Gumps.Gump)' has some invalid arguments
CS1503: Line 31: Argument '1': cannot convert from 'HeritageTokenGump' to 'Server.Gumps.Gump'
+ Spells/Ninjitsu/AnimalForm.cs:
CS0103: Line 394: The name 'BaseFormTalisman' does not exist in the current context
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.
 
Re: [IN DEVELOPMENT] Heritage Items

WarUO;685915 said:
Getting new errors when doing that.

Same reason as above. This happens when the SVN tree is broken, or anyway when files missed the "Tortoise Add" option and they were bundled in patch without showing unrevisioned files.
This caused me to sweat a lot while doing necro potions :p

This patch should work and should contain all of files.
NOTE: keep in mind this patch already contains part of Talismans scripts.
 

Attachments

  • Heritage Items SVN 490.patch
    274.4 KB · Views: 5

WarUO

Sorceror
Re: [IN DEVELOPMENT] Heritage Items

Everyhing still is functioning the way it should the only issue I still have is with the music box gump is this how it is on OSI? The stop song option is not staying in the gump area when adding songs but if I add one more song then it will go to the next page with the song.
 

Attachments

  • untitled.JPG
    untitled.JPG
    34.1 KB · Views: 46
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